Personally, I like the visual event layout, I'm used to it. Here's what I'm doing now, this is following along a YouTube tutorial, but I have had to make a lot of modifications in order to get the client and server to run in one single program, since he was using separate projects for the client and server in the tut.Īs you can see, there is GUI to it, but it mostly only pertains to the events. Sprite Editor and several other tools built in, etc. You used only a joystick to do the actual game creation as I recall. Whenever I read GameMaker I remember long ago messing around trying out Gary Kitchen's Gamemaker on the C64. But now that I am in more adventurous mode and even more into "just for fun" than I was before I might just check it out again sometime and try making something all drag n drop. Never looked at it again since.īut I do remember checking on Amazon and seeing a book about building your entire game fully in code. And once again it was all so visually oriented I was like AHHHHHHHHHH and closed it out. Then later I opened it again to check out some source "code" for games that I had got when I bought it. So I closed it back down after 5 minutes or so of looking around. Honestly, when I checked out GMS 1 (I bought it a year or so back) I opened it up and it completely put me off because all I could see was a ton of stuff everywhere all visual. That is cool it comes with that built-in.
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